Fallout New Vegas Raider

Feb 22, 2019 We've got to stop them pesky Raiders! Rise Of The Raiders by Belicore Enhanced Battle Rifle by mctammer https.

Raider Armor | Fallout Wiki | Fandom

Unlike Mojave Wildlife, this mod is more of an overhaul of New Vegas's rather lacklustre raider-types, fixing what I consider to be one of the major unsolved balance and progression issues the game still has. This is in addition to hand-placing many more raiders for you to encounter on your travels through the wastes. For Fallout: New Vegas on the PC, a GameFAQs message board topic titled 'mods for increasing no of mutants and raiders'.

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Jackal gang member
Biography and appearance
RaceHuman
GenderMale
Female
AffiliationJackals
RoleGang members
LocationNevada Highway Patrol station
Nipton Road Pit Stop
Bradley's shack
Statistics
AlignmentEvil
SPECIALStrength: 5
Perception: 6
Endurance: 2
Charisma: 3
Intelligence: 4
Agility: 5
Luck: 4
Derived StatsHit Points: 35
DT: 2 (wasteland outfit)
DT: 1 (merc outfit)
DT: 4 → 6 (leather armor)
DT: 8 → 12 (metal armor)
Tag SkillsMelee Weapons: 41
Guns: 41
Survival: 39
Level4
Technical
Base ID001689a1melee 001689a2melee 001689a3melee 001689a4melee 001689a5melee 001689a6melee 001689a7melee 001689a8melee 001689a9melee 001689b0guns 001689b1guns 001689b2guns 001689b3guns 001689b4guns 001689b5guns 001689b6guns 001689b7guns 001689b8guns 001689b9gunsRef ID?
ActorMale:Jesse Burch, Emerson Brooks, Ari Rubin
Female:Lora Cain, Debra Wilson

Jackal gang members are members of the Jackals gang in the Mojave Wasteland in the year 2281. These low-level raiders are encountered relatively early in Fallout: New Vegas, appearing primarily in the area south of Goodsprings and west of Camp Searchlight.

  • 4Interactions with the player character

Background

Main article: Jackals

The Jackals are one of the three raider gangs that originated from the inhabitants of Vault 15 (the others being the Vipers and the Khans). The Jackals are a very weak group of raiders in Fallout: New Vegas, having been reduced to a shadow of their former strength by the lawbringing forces of the New California Republic.

Vegas

Characteristics

Most Jackal gang members are generally poorly equipped, with the majority of them being limited to low-level melee weapons such as knives or lead pipes. One or two Jackals in a group of 4-6 may carry a 10mm pistol or a Varmint rifle, and a Jackal may extremely rarely be equipped with a cowboy repeater. Their armor is likewise very poor, with most wearing either Wasteland outfits, Merc outfits, or (slightly less commonly) Leather armor. Occasionally, a Jackal Gang Member may be equipped with Metal armor. A low-level character can usually take them down with minimal hit-point loss, although a Jackal with metal armor can resist weak firearms (with a DT as high as 12, although any AP ammunition will negate the entire resistance) and pose a moderate threat.

Most groups of Jackal gang members are lead by a Jackal gang leader, who has slightly superior health and combat skills.

Jackals are hostile towards most other Mojave Wasteland inhabitants, including the player and even other raider groups such as the Powder Gangers and Vipers. They are mutually neutral towards giant mantises, which infest some of their hideouts such as the Nevada Highway Patrol station.

Locations

In their weakened state, the Jackals generally lack the resources to patrol the Mojave, and are usually only encountered at specific Jackal hideouts, most of which are in the southwest quadrant of the world map. Jackals can be found encamped at the Nevada Highway Patrol station south of Primm, the Nipton Road Pit Stop on the road to Nipton, occupying the Prospector's Den, and occupying Bradley's shack. Two can also be found in a sheet metal shack south of the Northern Passage at the northern perimeter of the city of New Vegas.

Interactions with the player character

Interactions overview

This character has no special interactions.

Inventory

ApparelMetal armor
Wasteland outfit
Leather armor
Merc grunt outfit
WeaponCowboy repeater
Varmint rifle
10mm pistol
Lead pipe
Knife
Carried itemsPack of cigarettes
Bobby pin
Bottle caps
Hammer
Whet stone
Wrench
Leather belt
Turpentine
Coffee mug
Duct tape
Drops on deathempty

Notes

  • After installing the 1.3 patch on you console, Jackal gang members may carry grenade rifles at level 10 or above.

Fallout New Vegas Raider Wastehound Helmet

Appearances

Jackal gang members appear only in Fallout: New Vegas. Asymtek automove 201 programming manual.

Gallery

  • Jackal gang member attacking.

Retrieved from 'https://fallout-archive.fandom.com/wiki/Jackal_gang_member?oldid=2014946'
Release the Raiders!
Quest data
RewardRandom

Release the Raiders! is a repeatable quest in Fallout Shelter.

Synopsis

Death wasn't in Vault 144. He's in a cave somewhere, and Vault 144 Dwellers are still out there trying to wake him up. It's time to meet back up with War to give him a status report! And while we're at it, we can keep the Warshippers out of trouble by asking them to find the cave..

Objectives

Get the Warshippers to look for Death's cave.

Dialogue

  • You can't stop me! This world belongs to the Radroach! (_RaiderLine_1);
  • Under the covers?! We only just met! (_Conversation_1_NPCEnd_1);
  • Isn't it? And if things don't work out, we can always go back to fighting. Win-win. (_Conversation_1_NPCEnd_2);
  • It is? Okay. Whatever you say.. (_Conversation_1_NPCEnd_3);
  • Exactly, but he really, really loves that thing! (_Conversation_1_NPCEnd_4);
  • (Suddenly stops whispering.) (_Conversation_1_NPCStart_1);
  • Oh! Hello. You don't have to worry about us. We don’t want to fight. (_Conversation_1_NPCStart_2);
  • The Pests are attacking, but we're going to work things out over an ice cold Nuka-Cola. (_Conversation_1_NPCStart_3);
  • You're undercover for the Weekly Exposition, aren't you? (_Conversation_1_Team_1);
  • That's wonderful! (_Conversation_1_Team_2);
  • Eagle. The code word is “eagle.” (_Conversation_1_Team_3);
  • The Pests are after War's Power Armor? (_Conversation_1_Team_4);
  • Listen up! It's Three Dog on the air. (_Conversation_2_NPCStart_1);
  • He's warning everyone about Vault 144.. (_Conversation_2_NPCStart_2);
  • Settlers will be wary of any Dwellers now, including us! (_Conversation_2_NPCStart_3);
  • But it should slow them down while we look for Death's cave. (_Conversation_2_NPCStart_4);
  • DEATH? I AM BECOME DEATH! AND THE WASTELAND WILL BURN! (_Conversation_3_NPCEnd_1);
  • THOSE PESTS STOLE MY POWER ARMOR! (_Conversation_3_NPCStart_1);
  • I'm sorry, I'm just lost without it. I.. I.. must.. become War. The one they believe in. (_Conversation_3_NPCStart_2);
  • I.. am.. War. I am War. I am War. I AM WAR. I AM WAR! (_Conversation_3_NPCStart_3);
  • PESTILENCE IS DEAD! EVEN IF I HAVE TO TEAR THE WASTELAND APART! (_Conversation_3_NPCStart_4);
  • But what about our truce? What about Death? (_Conversation_3_Team_1);
  • Yes! TO BE CONCLUDED! (_Conversation_4_NPCEnd_1);
  • Can the Wasteland be saved from War's fury? (_Conversation_4_NPCStart_1);
  • Will the Horsemen be stopped once and for all? (_Conversation_4_NPCStart_2);
  • And how many have already figured out who Death is? (_Conversation_4_NPCStart_3);
  • All will be revealed when the story continues in Part 3! (_Conversation_4_NPCStart_4);
  • Another cliffhanger? Seriously? (_Conversation_4_Team_1);
Retrieved from 'https://fallout-archive.fandom.com/wiki/Release_the_Raiders!?oldid=2134099'